All published quests
211 short D&D adventures and one-shots, newest first. Use the quest board to filter and search, or open any quest below for a dedicated page to share with your table.
- Sailors' Bargain at Noon
At high sun the harbor freezes in place—gulls hang in air, waves curve like glass, and a stranger walks the piers collecting promises. Sailors who shake hands wake at midnight with new skills and miss…
- The Orchard Serpent
A serpent thick as an oak coils through the apple orchard, eating only fruit that fell on soldiers' graves. Farmers want it killed; veterans want it fed. The serpent speaks once per dusk, offering a b…
- Midsummer Market Madness
Stalls at the midsummer market trade impossible goods—yesterday's weather, borrowed courage, apologies never spoken. Prices are paid in memories, not coin. Merchants swear a unseen patron supplied the…
- The Bride's Third Shadow
A noble wedding procession casts three shadows per person, though only two are visible in mirrors. The extra shadow reaches for rings and vows before the couple does. Identify the hitchhiking spirit,…
- Fireflies That Spell Names
Fireflies over the marsh blink in letters, spelling the names of villagers who will die within the week. Panic spreads faster than the swarms. A naturalist insists it is mating patterns; a priest insi…
- The Honey Fair Heist
The annual honey fair opens at sunrise, but every jar in the champion tent has been swapped with amber-colored glue. Beekeepers blame rival apiaries; the mayor blames foreign merchants. Track the swap…
- The Longest Day
On the summer solstice, time stretches near the standing stones—conversations last hours, arrows hang mid-flight, and a child has been standing still since dawn. Druids argue whether to end the blessi…
- The Last Day of May
May 31st is repeating. Only you and a handful of others notice. Each loop, the town changes subtly—a building in a different place, someone's name slightly different. Those aware are arguing whether t…
- The Merchant's Maze
A wealthy merchant dies, leaving their fortune hidden in a hedge maze that rearranges itself hourly. Heirs, creditors, and treasure hunters flood in. Some emerge empty-handed. Some don't emerge at all…
- The Night the Stars Fell Silent
The stars vanish from the sky—not hidden by clouds, but gone. Astronomers panic. Navigators are lost. Celestial magic fails. Only one constellation remains, spelling out a single word in an ancient la…
- The Sculptor's Living Stone
A sculptor's latest works are too lifelike—statues that breathe, bleed when chipped, and scream in stone voices. The sculptor claims innocence but won't stop creating. Each piece depicts a missing per…
- The Rebellion of the Unnamed
Every unnamed background character in town—servants, guards, street sweepers—has gained self-awareness and is furious about being ignored. They're demanding recognition, refusing orders, and organizin…
- The Feast That Never Ends
A noble's banquet has been going for five days straight. Guests can't leave—doors won't open, windows won't break. Food keeps appearing. Musicians play on, bleeding from their fingers. The host smiles…
- The Debt Collector's Doorway
A mysterious door appears on buildings where debts remain unpaid—financial, social, or moral. It opens only for the debtor, leading to a realm where they must work off what they owe. Most return withi…
- The Inn Between Worlds
A roadside inn serves travelers from multiple realities—versions of the same people from worlds where different choices were made. Meeting your other selves is disorienting. Some are heroes, others vi…
- The Golem That Gardens
A stone golem, dormant for centuries, wakes and immediately begins gardening in the town square. It plants impossible flowers, waters with morning dew it collects in its palms, and hums in a voice lik…
- The Auction of Regrets
An invitation arrives for an exclusive auction where attendees bid on their own regrets—chances to undo past mistakes, relive lost moments, or erase shameful memories. The price isn't gold but future…
- The Cartographer's Last Map
A famous cartographer dies, leaving behind one final map with a route marked in red. Those who follow it find places that shouldn't exist—a forest in a desert, a tower under a lake. Each location hold…
- The Children's Crusade
Every child in town under ten has declared war on the adults, armed with wooden swords and terrifying organization. They're taking hostages (favorite belongings), demanding ransoms (unlimited sweets),…
- The Whistling Graves
The cemetery has started whistling at night—different tunes from different plots, some cheerful, others mournful. The dead aren't rising, but their voices are. Families hear loved ones' favorite songs…
- The Baker's Curse of Truth
The town baker's bread now forces anyone who eats it to speak only truth for an hour. Sales plummet. Marriages crumble. Secrets spill across dinner tables. The baker swears it's an accident, but their…
- The Tournament of Shadows
The annual combat tournament has a new rule—fighters' shadows battle while they stand still. Wounds to shadows appear on bodies. Some shadows fight dirty, others refuse to fight at all. When a champio…
- The Stone That Weeps
A boulder at the crossroads has begun weeping—actual tears that pool and shimmer with scenes of travelers' regrets. Those who drink the water relive their worst mistakes until they make different choi…
- The Playwright's Prophecy
A local playwright's new drama depicts recent crimes with eerie accuracy—crimes no one but the perpetrators could know. Each performance reveals another secret. Suspects pack the audience, searching f…
- The Mirror Maze Market
A wandering market sets up in town, its stalls arranged in a maze of mirrors. Shoppers see twisted reflections—some younger, some monstrous, some missing entirely. Those who buy from their reflections…
- The Armory of Living Steel
Weapons in the royal armory have started bonding with wielders—literally. They fuse to hands, whisper strategies, and refuse to be set down. At first it seemed like an advantage. Now soldiers can't ea…
- The Child Who Grew Backwards
A local child is aging in reverse—teenager to toddler in weeks. Healers are baffled. The parents are desperate. The child's memories fade with each passing day, but they keep mentioning a deal their f…
- The Dueling Ghosts of Copperkeep
Two spectral duelists appear each midnight in Copperkeep Courtyard, fighting the same duel over and over. The living can't pass through without picking a side. Backing the wrong ghost earns a cursed w…
- The Staircase to Nowhere
A staircase appears in the town square overnight, spiraling up into empty air. Climbers report reaching different places—a dragon's hoard, a sunken library, a battlefield mid-charge. Each destination…
- The Festival of Second Chances
For one day each spring, the town holds a festival where any mistake made during the event is immediately undone—words unsaid, punches unpunched. Attendees take advantage, settling scores consequence-…
- The Library of Last Words
Every book in the town library now contains one additional page—the last words of someone who died while reading it. Some are poignant, others cryptic, a few accusatory. Families demand the pages be r…
- The Merchant of Maybes
A traveling merchant sells futures instead of goods—you pay today for something you might need tomorrow, except the need always comes true. Customers are grateful until they realize they're being mani…
- The Clockwork Bees
Mechanical bees swarm the orchards, pollinating faster and better than nature ever did, but they're building something in the old mill—a hive of brass and obsidian that hums with stolen lightning. The…
- The Rain That Remembers
A spring storm drenches the town, but this rain falls upward on certain streets, pooling on ceilings and terraces. Where it touches old bloodstains or tears, ghostly scenes replay—murders, confessions…
- The Singing Swords of Springwood
Every blade forged in Springwood this month sings when drawn—beautiful, distracting melodies that make combat nearly impossible. The blacksmiths are baffled, warriors humiliated. The local bard guild…
- The Bridge Keeper's Riddle War
Three bridge keepers have been stationed at the same crossing for decades, each demanding a different riddle answer before passage. They've begun sabotaging each other's bridges and toll boxes. Mercha…
- The Garden of Stolen Memories
A new garden blooms overnight, each flower whispering fragments of forgotten conversations. Locals recognize their own lost memories—first kisses, final goodbyes, secrets they swore they'd never told.…
- The Maypole That Won't Stand Still
The town's Maypole walks away each dawn, dragging its ribbons through mud and markets. Children follow, laughing. Elders mutter about old pacts. Each night it returns, planted deeper, roots spreading…
- May Eve Boundary
On the last day of April, the town boundary stones walk inward a few paces, shrinking fields and patience. Farmers grab pitchforks; surveyors grab measuring chains that bite. Escort the stones back, n…
- The Borrowed Sun
For one afternoon the sun hangs lower than it should, casting two shadows from every person—one obedient, one rebellious. The extra shadows pick pockets and start fights. Reach the hilltop lens focusi…